String Conversions: FString to FName, FString to Int32, Float to FString
Guide on String conversions (from/to) by Rama the legend
Content
Overview
Original Author: Rama
Below are conversions for the following types: 1. FString to FName 2. std::string to FString 3. FString and FCString Overview 4. FString to Integer 5. FString to Float 6. Float/Integer to FString 7. UE4 C++ Source Header References 8. Optimization Issues Concerning FNames
All the header files I refer to in this tutorial are found in
you will probably want to do a search for them from this point :)
Converting FString to FNames
Say we have
To convert this to an FName you do:
std::string to FString
FString to std::string
You will find this particularly useful in cases other than float and int32! C++ std::String::to_string http://en.cppreference.com/w/cpp/string/basic_string/to_string
FCString Overview
Converting FString to Numbers
The operator on FStrings returns their TCHAR data which is what FCString functions use. If you cant find the function you want in FStrings (UnrealString.h) then you should check out the FCString functions (CString.h) I show how to convert from FString to FCString below: Say we have
FString to Integer
(note Atoi is unsafe; no way to indicate errors)
FString to Float
Note that Atoi and Atof are static functions, so you use the syntax FCString::TheFunction to call it :)
Float/Integer to FString
Static functions in the UnrealString.h :)
UE4 Source Header References
See CString.h for more details and other functions like
For a great deal of helpful functions you will also want to look at UnrealString.h for direct manipulation of FStrings!
Optimization Issues Concerning FNames
FNames are inherently fast, but you could be forcing a hashmap lookup if you are accessing them in the wrong way. Look at the following code:
This code will take the character string "MyFNameActor_Tag" and then look it up in the FName hashmap. Whereas this code doesn't need to do a string conversion:
In our testing with UE4 4.14, the second method is nearly 100 times faster than using the string lookup. So please, always use the static const FName method over the TEXT() method. For more info on FNames check out
Enjoy!
Authors
Original author: Rama <3 Minor Authors: Kory Captured from the epic wiki via the Wayback Machine. Reformatted by DarioMazzanti
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