C++ Data Type Snippets
This page contains several code snippets for quickly creating C++ data types that can be used with Blueprints. Use this as reference or as a copy + paste resource as needed.
Interfaces
For more information about interfaces in Unreal, check out this wiki article.
You need to define two classes:
U<Name>
andI<Name>
. The second class is what your C++ code will extend to implement the interface.
Structs
For more information about structs in Unreal, check out this wiki article.
To access your struct from Blueprint, make sure to add the
BlueprintType
keyword to theUSTRUCT
macro.Structs must have a default constructor.
It's Unreal coding standard to prefix your structs with a capital
F
.You cannot use the
UFUNCTION
macro with methods on structs.
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